Tuesday, February 1, 2011

Indian Educational Institutions focusing on leading edge in-classroom technologies for better knowledge delivery

Leading edge technologies as adoption of 3-D technology makes education a little more relevant, specifically because its impact is probably 10 times more than the audio or plain words. If a student wishes to design a skyscraper or wants to plan a town, with the help of 3D technology he can have an immersive view of the entire project. He can fly through it; rotate it; move it up and down; have multiple angle snap shots, and thus plan it in a better way.

Educational content providers are working towards generating 3D enabled content—as content is the key for 3D usage. Progressive 3D usage in projection and other technologies will be experienced as soon as the content becomes available. Besides this, Digital Signage is expected to catch up among the most important in-classroom technologies.

Efforts are being made towards combining projection technologies and interactive multi-touch technologies. With incorporation of such a combination, current teaching methodology is in for some big changes. It will be possible to interact, have discussion boards, whiteboards and comments coming in on the same screen with multiple people contributing online.

In-classroom technologies are just tools. Unless a basic infrastructure exists on a sustainable basis, to run and utilise the tools, and the people are trained, it may not be possible to derive total benefits and ROI by deploying the technology. This pertinent aspect needs to be focused upon on priority.

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